Gazer
Tactics
The Gazer class deals with long-range, high-accuracy attacks and inflicting crippling statuses on enemies. Eye Beam has an especially long range and gets a bonus to the roll. The same is true for Beam Barrage, which can additionally target up to three enemies at once. Stasis Ray can inflict the Slowed status on a crit to keep enemies at bay, while the Eyelock power is a guaranteed Slow effect, with the potential to Stun the target as well.
Benefits
Level 1 (100 exp)
Gazer Novice - The cryture gains the Eye Beam and Stasis Ray powers.
Level 2 (150 exp)
Sniper - The cryture’s ranged attacks get +1 range.
Level 3 (250 exp)
Gazer Adept - The cryture gains the Beam Barrage power.
Level 4 (400 exp)
Caster - The cryture gets +1 Mana.
Level 5 (600 exp)
Gazer Paragon - The cryture gains the Eyelock power.
Powers
Eye Beam
Type: Aberrant
Major Action
Ranged 6
Attack: Power + Gazer vs. Evasion - 1
Hit: 3 damage per hit.
Crit: +1 Hit.
Stasis Ray
Cost: 1 Mana
Type: Aberrant
Major Action
Ranged 6
Attack: Power + Gazer vs. Evasion - 1
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Slowed.
Beam Barrage
Cost: 2 Mana
Type: Aberrant
Major Action
Ranged 7; up to 3 targets
Attack: Power + Gazer vs. Evasion -1
Hit: 3 damage per hit.
Crit: +1 Hit.
Eyelock
Cost: 3 Mana
Type: Aberrant
Major Action
Ranged 6
Attack: Power + Gazer vs. Evasion -1
Hit: 3 damage per hit and the target becomes Slowed.
Crit: +1 Hit and the target becomes Stunned.
Type
Aberrant
Role
Controller/Sniper