Florb
Description
Florbs serve as the dominant overseers within their hive's rigid hierarchy, exerting control and direction over their Slopeye subordinates. Whether coordinating labor efforts or commanding hunts and patrols, a Florb's additional eyes grant them an unparalleled ability to monitor the activities of their workers, making them indispensable leaders of larger groups. The third eye not only enhances their attentiveness but also allows them to wield their Eye Roller ability more freely, without suffering penalties for blindness. It is a common sight to see them employing their eyes as remote scouts, tracking distant prey or keeping a careful watch on the colony's perimeter for potential threats.
Combat
As with Yorbs, a Florb will use its Slopeye or Slugoop servants to protect themselves from melee combatants, while they pepper their foes with status effects from afar. They also supplement this strategy with more advanced pack tactics, and will often lure foes into ambushes by having their guards slip into crevices and hide, while they appear to be alone.
Classes
Features
Eye Roller III
This cryture has three eyes that can detach from its body and roll around independent of it with a Speed equal to this cryture's Speed. The cryture can still see through the eyes, but if it's their last eye, it takes penalties for blindness unless an eye can see its body.
Levitation III
This cryture takes no movement penalties from terrain. This cryture can ascend vertically up to 2 spaces above the ground and move through the air at its normal Speed.
Nightvision
This cryture takes no penalties for being in darkness.
Danger
3
6
Hostility
Orb
Kind
Small
Size
Habitat
Subterranean
Resistant
Vulnerable
Combat Stats
Health
50
Stamina
3
Mana
6
Strength
5
Power
7
Deflection
6
Evasion
7
Speed
4
Talents
Fitness
1
Agility
3
Intellect
2
Sense
3
Essence Loot
Aberrant
Death
1-8
9-10