Zorb
Description
The Zorb reigns supreme within its hive, orchestrating the actions of Yorbs and Florbs from a labyrinthine lair deep underground. While each Zorb commands its own territory, their hives are interconnected, allowing them to commune freely with one another. Rarely does a Zorb venture from its domain, but when it does, it is in pursuit of a significant threat to its kin. Such excursions are never solitary; a Zorb marches with a formidable entourage, including at least one hulking Slugamush and a retinue of lesser crytures.
Combat
Zorbs lead from behind, usually picking a single target to focus their fire on, utterly crippling it while their melee underlings surround and destroy the foe. They typically rely on their younger brethren to control and cripple other enemies as they focus on their chosen prey. A zorb doesn't fret about getting into melee combat due to its relatively high defenses, plus the survivability it gains from Anomaly class powers.
Classes
Features
Eye Roller V
This cryture has five eyes that can detach from its body and roll around independent of it with a Speed equal to this cryture's Speed. The cryture can still see through the eyes, but if it's their last eye, it takes penalties for blindness unless an eye can see its body.
Levitation III
This cryture takes no movement penalties from terrain. This cryture can ascend vertically up to 2 spaces above the ground and move through the air at its normal Speed.
Nightvision
This cryture takes no penalties for being in darkness.
Danger
4
6
Hostility
Orb
Kind
Medium
Size
Habitat
Subterranean
Resistant
Vulnerable
Combat Stats
Health
60
Stamina
4
Mana
6
Strength
6
Power
8
Deflection
7
Evasion
8
Speed
5
Talents
Fitness
2
Agility
4
Intellect
2
Sense
4
Essence Loot
Aberrant
Death
1-8
9-10