Wilderness Exploration
Scenario
A Wilderness Exploration Scenario thrusts the party into the untamed reaches beyond civilization in search of new discoveries. This Scenario focuses on exploring one hex of the Overland Map at a time, searching for points of interest while mapping out their locations. Players will have to manage their time, risk, and Stamina while contending with hostile wilderness and wild crytures.
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Rules
A Wilderness Exploration uses an Overland Map, plus the stats and tables of the biome that it takes place in. Turns are in Strategic Time and take approximately 1 hour.
Each space contains a number of Points of Interest equal to its Density. To find a new Point of Interest, the party must accumulate successes with the Exploration action. Once they accumulate a number of successes equal to the space’s Density, they locate a new Point of Interest.
After each round, a Complication is rolled.
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World Builders Note
A Wilderness Exploration scenario resolves a conflict with a high level of abstraction, so narrating events will require some improvisation. You can describe the turns and actions in a similar way to how you would narrate the action in combat. You might roll a complication for a successful Lookout action, just to describe the encounter the party avoids, as well as describe the Clues that they pick up on when using an Exploration action. The players may find a game trail, half-eaten food, or tracks when a cryture nest is near, while a ruin may be indicated by rubble, either from ancient roads or small dwellings, leading up to it. Determining the feature beforehand it will help you know what kind of clues to describe.
When narrating, remember that each Clue the players score may not be a single, individual piece of evidence, just like how every point of damage doesn't represent a separate strike of a weapon. A good Exploration roll will net several Clues, but those could take the form of a single, obvious feature that points them in the right direction. They may even spot the feature from a distance.
Common Actions
The following actions are specifically useful to this Scenario, and can be taken without any extra abilities or equipment.​​
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​​Focused Actions
Explore - Search for new features
Travel - Move to a new space
Get Vantage - Give a bonus to another roll
Aid - Help an ally with a task.
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Explore
You trek through the wilderness in search of interesting landmarks.
Cost: 1 Stamina
Type: Exploration
Focused Action
Roll: Sense + Nature or Observation vs Density
Complexity: Density-
Success: You discover a new Point of Interest.
Travel
You press on, further into the wilderness.
Cost: 1 Stamina
Type: Navigation
Focused Action
Roll: Sense + Nature vs Density
Complexity: Density-
Success: You move to an adjacent space on the map.
Get Vantage
You climb to a higher point, getting a better view of the terrain.
Type: Climbing, Exploration
Focused Action
Roll: Fitness + Athletics vs Density
Success: The next Exploration, Navigation or Tracking action gets a +1 Roll Modifier per success.
Aid
You help an ally with a task.
Type: Support
Focused Action
Effect: One party member gets a Die Modifier to their next roll equal to your Talent used in the roll.
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​​Pasive Actions
Lookout - Avoid the next complication
Mapping - Record the last feature on your map
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Lookout
You keep an eye out for potential danger.
Cost: 1 Mana
Type: Awareness
Passive Action
Roll: Sense + Observation vs Density
Complexity: 1
Success: You avoid the next Complication at the end of this round.
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Mapping
You draw up a record of your discoveries.
Type: Cartography
Passive Action
Roll: Intellect + Nature vs Density
Complexity: 1
Success: You record the location of the last Point of Interest on a map.
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