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Glossary
A
Aberrant
Ability
Affinity
Agility
Air
Alchemist
Alertness
Artificer
Astral Plane
Astral Pocket
Athletics
Attack
C
Calcid
Carnid
Cash
Carrying Capacity
Celestial
Character Creation
Class
Clothier
Clumsy
Combat
Complexity
Concentrated Action
Conjurer
Conjuring (Mechanics)
Conjuring (Skill)
Construct
Cost
Critical Failure
Critical Success
Cryture
Currency
E
B
D
Danger
Death (Status)
Death (Type)
Defenseless
Deflection
Density
Dice Pool
Die Modifier
Difficulty
Discipline
Disoriented
Distracted
F
G
I
H
J
K
M
O
L
N
P
Passing Time
Passive Action
Persuasion
Plant
Player Character
Poison
Power
Profession
Psionic
Pull
Push
Q
R
S
Scenario
Scribe
Sectid
Sense
Shield (Status)
Shift
Slide
Slowed
Softened
Speed
Stamina
Status
Stealth
Strategic Time
Strength
Stunned
Subcryture
Success
Rabble
Ranged (Attacks)
Ranged (Skill)
Reactions
Reflexes
Regenerating
Resting
Rest Action
Roll Modifier
Rootrun Militia
Round
T
U
V
W
X
Y
Z




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