League of Magi
Description
The League of Magi was created as a means for conjurers, scholars, and researchers to share their knowledge and pool resources to advance their understanding of the world, in both natural and magical ways. It operates all across The Allied Kingdoms, with a branch in each region.
Functions
Study, regulate, and teach all forms of magic
Research new applications of magic
Seek out new discoveries
Membership
Must have at least 2 levels in Binding or Magic
Must have at least 1 level in Healing, History, Mechanics, or Zoology
Duties
Assist senior magi in research
Share research between colleagues
Use professional skills to benefit the league
Benefits
Free room and board worth 25 Cash/day
Research funding
Access to professional services on commission
Ranks
Acolyte - Acolytes are the trainees and assistants of the league. They are given simple tasks to perform, and may be commissioned to help with research. They can pursue their own research goals in their free time.
Mage - Mages can request funding for their research projects. This may go towards pay for Acolytes, materials, or organizing expedtitions.
Archmage - There is one local archmage for every region of The Allied Kingdoms. Each one is appointed by the mythic conjurer who rules the region. They are in charge of approving and allocating funds for research.
Downtime Actions
The following actions can only be taken when a character has access to a hub of their organization.
Day Labor
Type: Job, Work
Labor Action
Roll: Fitness + Athletics
Difficulty: 6
Complexity: 1+
Success: You gain 1 Experience per success.
Crit: You gain 5 Favor per crit.
Crit Fail: You suffer a random Injury.
Reward: 25 Cash
Lab Assistance
Type: Job
Labor Action
Roll: Intellect + Magic
Difficulty: 7
Complexity: 1+
Success: You gain 2 Experience per success.
Crit: You gain 5 Favor per crit.
Crit Fail: You lose 5 Favor.
Reward: 25 Cash
Library Study
Type: Research, Training
Labor Action
Roll: Intellect + Inquiry
Difficulty: 8
Complexity: 1+
Success: You gain 3 Experience per success.
Nature Survey
Type: Job, Research
Labor Action
Roll: Intellect + Nature
Difficulty: Density
Complexity: 1+
Success: You gain 1 Experience per success.
Crit: You encounter 1 wild cryture per crit.
Crit Fail: You suffer a random Injury.
Reward: 35 Cash
Research Assistance
Type: Job, Research
Labor Action
Roll: Intellect + Lore
Difficulty: 6
Complexity: 1+
Success: You gain 1 Experience per success.
Crit: You gain 5 Favor per crit.
Crit Fail: You lose 5 Favor.
Reward: 20 Cash
Starting Crytures



Members










