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Rootrun Militia

Description

The Rootrun Militia ensures the day-to-day defense of cvilization in The Vivid Vale and carries out hazardous tasks for organizations that don't have combat capabilities.

Functions

  • Train and equip conjurers

  • Guard Rootrun and its villages

  • Deal with cryture-related problems

Membership

  • Must be a conjurer

  • Must have at least 2 levels in Magic, Melee, or Ranged

Duties

  • Work at least 1 day per week to maintain benefits

  • Answer the call for emergency action

Benefits

  • Free room and board worth 25 Cash/day

  • A steady supply of work.

  • Access to the militia’s armory, where every kind of basic weapons and armor are available for purchase

Ranks

  • Recruit - Recruits are allowed to go on patrol missions and take jobs to deal with local cryture problems.

  • Regular - A regular of the militia can go on expeditions into other regions and take jobs that involve traveling to other settlements.

  • Elite - Elites of the militia can go on excursions into hostile territory and organize their own expeditions.

Starting Crytures
Members
Rootrun Militia Sigil colored.png
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