Juggernaut
Tactics
A Juggernaut is able to charge from foe to foe, while dishing out damage and stuns. Bashing Fist is their main damage-dealing attack and with Momentous Charge, they can boost their damage output while moving to engage an enemy. Wanton Swing and Crashing Charge let them stun enemies to ensure that they can't escape.
Benefits
Level 1 (4 Essence)
Juggernaut Novice - The cryture gains the Bashing Fist and Wonton Swing powers.
Level 2 (6 Essence)
Durable - The cryture gets +10 Health.
Level 3 (10 Essence)
Juggernaut Adept - The cryture gains the Momentous Charge power.
Level 4 (16 Essence)
Mobile - Opportunity attacks against the cryture get a -1 roll modifier.
Level 5 (24 Essence)
Juggernaut Paragon - The cryture gains the Crashing Charge power.
Powers
Bashing Fist
Type: Construct
Major Action
Melee 1
Attack: Strength + Juggernaut vs. Deflection
Hit: 4 damage per hit.
Crit: +1 Hit.
Wanton Swing
Cost: 2 Stamina
Type: Construct, Stunning
Major Action
Personal Blast 1
Attack: Strength + Juggernaut vs. Deflection
Hit: 3 damage per hit and the target is stunned.
Crit: +1 Hit.
Momentous Charge
Cost: 1 Stamina
Type: Construct, Empowering, Mobility
Minor Action
Personal
Effect: You move up to your speed, then become Empowered.
Crashing Charge
Cost: 2 Stamina
Type: Construct, Mobility, Pushing, Stunning
Major Action
Personal
Effect: You move up to your speed, then make the following attack.
Type: Construct
Personal Blast 1
Attack: Strength + Juggernaut vs. Deflection
Hit: 3 damage per hit and you push the target 1 space.
Crit: +1 Hit and the target becomes Stunned.

Type

Construct
Role
Guardian/Striker
Strong


Weak






