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Squmper

Description

Squmpers owe their creation to the rudimentary knowledge of early artificers, gleaned from the tattered manuscripts of the ancients. Having failed to fully animate unliving material, they found their breakthrough in the use of a freshly-cut tree stump as the main body. Since then, Squmpers have been used as the primary defense of settlements and cities from the dangerous crytures that roam the wilds. For a time, they were also used in law enforcement, but the sheer power of a cryture was deemed to be excessive when dealing with regular humans.

Combat

Durability is a Squmper's main advantage and as such, they often take a defensive role in combat. Normally, a Squmper will prioritize defending its conjurer, or owner if it's unbound, by cutting off melee threats and forcing them into unfavorable positions. Ultimately, however, a Squmper is almost always under the command of a human, and therefore, will fit into whatever strategic plan they want to implement.

Classes

Features

Bodyguard

This cryture doesn't gain Enmity when reduced to 0 Health.

Metamorphosis

Squmper

Base

Knump

Requirements

4 Class Levels, 2 Affinity

Cost

4 Construct Essence, 1 Martial Essence

Chevalog

Requirements

9 Class Levels, 3 Affinity

Cost

8 Construct Essence, 2 Martial Essence

Danger

2

4

Hostility

Synthetic

Kind

Small

Size

Habitat

Rural, Urban

Resistant
Vulnerable
Combat Stats

Health

50

Stamina

4

Mana

2

Strength

6

Power

4

Deflection

6

Evasion

5

Speed

4

Talents

Fitness

2

Agility

1

Intellect

1

Sense

1

Essence Loot

Construct

Martial

1-8

9-10

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