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Nardian

Description

Although their bodies are heavily adapted for life in water, Nardians are able to easily move about on land as well, thanks to a constant coating of slick ice that covers their underside. They are quite hierarchecial in their social structure, which seems to be determined by dueling with their tusks like swords. Nardians have also been known to use their frosty powers to manipulate their habitats, either by damming rivers with ice to flood a small area to swim in, or freezing the surface of ponds for them to play on, slipping and sliding as they charge into one another.

Combat

Nardians are surprisingly diciplined in battle. They usually open by forming a spearwall with their tusks before charging into the enemy head-first. Nardians are almost exclusively melee combatants, so they will do whatever they can to keep enemies close, relying on their high defenses and Health to keep them in the fight longer than their foes.

Classes

Features

Aquatic
  • This cryture can breathe underwater and move at its full Speed when swimming.

Cryomancer I
  • This cryture can freeze water with its touch as a Focused Action, up to 10 spaces (50 feet) per minute. 

Metamorphosis

Nardian

Base

Sanctusk

Requirements

4 Class Levels, 2 Affinity

Cost

2 Celestial Essence, 2 Ice Essence, 1 Martial Essence

Danger

1

6

Hostility

Whale

Kind

Small

Size

Habitat

Aquatic, Wetland

Resistant
Vulnerable
Combat Stats

Health

50

Stamina

4

Mana

2

Strength

5

Power

3

Deflection

6

Evasion

5

Speed

4

Talents

Fitness

3

Agility

1

Intellect

1

Sense

2

Essence Loot

Celestial

Ice

Martial

1-4

5-8

9-10

Images

Telepath Illustration.png
Terror Illustration.png
Frostbrand Illustration.png
Rockslide Illustration.png
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