Nardian
Description
Although their bodies are heavily adapted for life in water, Nardians are able to easily move about on land as well, thanks to a constant coating of slick ice that covers their underside. They are quite hierarchecial in their social structure, which seems to be determined by dueling with their tusks like swords. Nardians have also been known to use their frosty powers to manipulate their habitats, either by damming rivers with ice to flood a small area to swim in, or freezing the surface of ponds for them to play on, slipping and sliding as they charge into one another.
Combat
Nardians are surprisingly diciplined in battle. They usually open by forming a spearwall with their tusks before charging into the enemy head-first. Nardians are almost exclusively melee combatants, so they will do whatever they can to keep enemies close, relying on their high defenses and Health to keep them in the fight longer than their foes.
Classes
Features
Aquatic
This cryture can breathe underwater and move at its full Speed when swimming.
Cryomancer I
This cryture can freeze water with its touch as a Focused Action, up to 10 spaces (50 feet) per minute.



Danger
1
6
Hostility
Whale
Kind
Small
Size
Habitat
Aquatic, Wetland
Resistant




Vulnerable



Combat Stats
Health
50
Stamina
4
Mana
2
Strength
5
Power
3
Deflection
6
Evasion
5
Speed
4
Talents
Fitness
3
Agility
1
Intellect
1
Sense
2
Essence Loot
Celestial
Ice
Martial
1-4
5-8
9-10
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