Paladin
Tactics
A Paladin cryture channels celestial power to support allies with restoration and buffs while keeping foes at bay. Gleaming Smite gives the Paladin a bonus attack die, which also gives it an extra chance to inflict the Distracted status on a crit. Celestial Might is a stronger version that gradually beefs up the cryture's offense with each strike. It's also the paladin's only Stamina power, so they can use it repeatedly. For support, Restoring Light can replenish the health of allies that couldn't be protected, and Paladin's Shield can reduce the damage they take altogether.
Benefits
Level 1 (4 Essence)
Paladin Novice - The cryture gains the Gleaming Smite and Restoring Light powers.
Level 2 (6 Essence)
Durable - The cryture gets +10 Health.
Level 3 (10 Essence)
Paladin Adept - The cryture gains the Celestial Might power.
Level 4 (16 Essence)
Opportunist - The cryture gets a +1 roll modifier with opportunity attacks.
Level 5 (24 Essence)
Paladin Paragon - The cryture gains the Paladin's Shield power.
Powers
Gleaming Smite
Type: Celestial, Distracting
Major Action
Melee 1
Attack: Strength + Paladin + 1 vs Deflection
Hit: 3 damage per hit.
Crit: +1 hit and the target becomes Distracted.
Restoring Light
Cost: 1 Mana
Type: Celestial, Health
Minor Action
Personal Blast 3
Effect: Each ally in the blast regains Health equal to your Power.
Celestial Might
Cost: 1 Stamina
Type: Celestial, Empowering, Stunning
Major Action
Melee 1
Attack: Strength + Paladin vs Deflection
Hit: 3 damage per hit.
Crit: +1 hit and the target becomes Stunned.
Effect: You become Empowered.
Paladin's Shield
Cost: 2 Mana
Type: Celestial, Hardening
Minor Action
Personal Blast 3
Effect: Allies within the blast become Hardened.

Type

Celestial
Role
Guardian/Supporter
Strong

Weak













