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Paladin

Tactics

A Paladin cryture channels celestial power to support allies with restoration and buffs while keeping foes at bay. Gleaming Smite gives the Paladin a bonus attack die, which also gives it an extra chance to inflict the Distracted status on a crit. Celestial Might is a stronger version that gradually beefs up the cryture's offense with each strike. It's also the paladin's only Stamina power, so they can use it repeatedly. For support, Restoring Light can replenish the health of allies that couldn't be protected, and Paladin's Shield can reduce the damage they take altogether.

Benefits

Level 1 (4 Essence)

Paladin Novice - The cryture gains the Gleaming Smite and Restoring Light powers.

Level 2 (6 Essence)

Durable - The cryture gets +10 Health.

Level 3 (10 Essence)

Paladin Adept - The cryture gains the Celestial Might power.

Level 4 (16 Essence)

Opportunist - The cryture gets a +1 roll modifier with opportunity attacks.

Level 5 (24 Essence)

Paladin Paragon - The cryture gains the Paladin's Shield power.

Powers

Gleaming Smite

Type: Celestial, Distracting

Major Action

Melee 1

Attack: Strength + Paladin + 1 vs Deflection

Hit: 3 damage per hit.

Crit: +1 hit and the target becomes Distracted.

Restoring Light

Cost: 1 Mana

Type: Celestial, Health

Minor Action

Personal Blast 3

Effect: Each ally in the blast regains Health equal to your Power.

Celestial Might

Cost: 1 Stamina

Type: Celestial, Empowering, Stunning

Major Action

Melee 1

Attack: Strength + Paladin vs Deflection

Hit: 3 damage per hit.

Crit: +1 hit and the target becomes Stunned.

Effect: You become Empowered.

Paladin's Shield

Cost: 2 Mana

Type: Celestial, Hardening

Minor Action

Personal Blast 3

Effect: Allies within the blast become Hardened.

Blank Illustration.png
Type

Celestial

Role

Guardian/Supporter

Strong
Weak
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