Glubbernaut
Description
Glubbernauts act as formidable guardians of their kin, fiercely protective of the Glubbles and Gooblies within their domain. These statuesque crytures relentlessly pursue any who dare harm their tribe, driven by an unwavering sense of loyalty. While territorial, they rarely quarrel among themselves, often banding together when faced with overwhelming threats. When danger looms large, Glubbernauts will unite, sometimes accompanied by their smaller kin, to mount a fearsome defense. Those who cross them should expect a relentless and coordinated retaliation from these steadfast defenders.
Combat
A Glubbernaut prefers to go toe-to-toe in melee with the biggest threat. They will bob and weave around the enemy, while forcing it to stay engaged with their melee powers to soak up as many attacks as possible. Glubbernauts fall back from melee only when they can't take any more hits, in which case, they switch to using ranged attacks as much as possible.
Classes
Features
Engulf II
This cryture can engulf objects and carry them inside of its own body. The objects stay inside the cryture, even while its crystallized.
This cryture can engulf an adjacent, willing person or cryture of its size or less as a minor action. While engulfed, they occupy the same space as this cryture, can't take actions, and can't be hit by attacks.
Shapeshift III
This cryture can alter its shape to mimic simple forms and squeeze into tight spaces.
This cryture can mimic complex shapes and gets a +2 roll modifier to Stealth rolls when using this feature to hide.
This cryture can shapeshift into non-magic weapons and be wielded by human characters. Attack rolls made with such a weapon use this cryture's Strength in place of the character's talent.
Danger
4
5
Hostility
Slime
Kind
Medium
Size
Habitat
Beach, Jungle
Resistant
Vulnerable
Combat Stats
Health
60
Stamina
6
Mana
4
Strength
7
Power
6
Deflection
8
Evasion
8
Speed
5
Talents
Fitness
4
Agility
4
Intellect
2
Sense
2
Essence Loot
Water
Aberrant
1-8
9-10