Halo
Tactics
A Halo cryture serves as a beacon on the battlefield, both empowering allies and stunning enemies with their presence. Flashing Halo lets them blast melee enemies with searing light at will, while Beaming Aura can direct their blinding light into a blast that may leave the foes Stunned. To give allies an offensive boost, the cryture can cast Guiding Star to Empower them. Finally, Celestial Presence doubles as both defense and offense, searing enemies while refreshing allies with their angelic light.
Benefits
Level 1 (4 Essence)
Halo Novice - The cryture gains the Flashing Halo and Beaming Aura powers.
Level 2 (6 Essence)
Caster - The cryture gets +1 Mana.
Level 3 (10 Essence)
Halo Adept - The cryture gains the Guiding Star power.
Level 4 (16 Essence)
Mobile - Opportunity attacks against the cryture get a -1 roll modifier.
Level 5 (24 Essence)
Halo Paragon - The cryture gains the Celestial Presence power.
Powers
Flashing Halo
Type: Celestial
Major Action
Personal Blast 1
Attack: Power + Halo vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit.
Beaming Aura
Cost: 1 Mana
Type: Celestial, Stunning
Major Action
Melee Blast 1
Attack: Power + Halo vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Stunned.
Guiding Light
Cost: 2 Mana
Type: Celestial, Empowering
Major Action
Personal Blast 2
Effect: Each ally within the blast becomes Empowered.
Celestial Presence
Cost: 2 Mana
Type: Celestial, Health
Major Action
Personal Blast 2; Enemies only
Attack: Power + Halo vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit.
Effect: Allies within the blast regain Health equal to Power + Halo.

Type

Celestial
Role
Controller/Supporter
Strong

Weak













