Beak
Tactics
With the Beak class, a cryture is able to build their damage output turn after turn. Their basic Peck power gets a roll bonus, making it particularly good for landing hits. Drill Peck is able to dish out extra damage while also getting a chance to Soften up the target to deal more damage later on and with Bill Keening, the cryture can take a major action to get a double boost to their damage output. This is especially useful if they can't engage an enemy for a turn. The paragon power, Tenderizing Strike, may only do standard damage, but it Softens on any hit, giving the cryture a reliable way to stack debuffs on a foe.
Benefits
Level 1 (100 exp)
Beak Novice - The cryture gains the Peck and Drill Peck power.
Level 2 (150 exp)
Swift - The cryture gets a +1 die bonus to Initiative rolls.
Level 3 (250 exp)
Beak Adept - The cryture gains the Bill Keening power.
Level 4 (400 exp)
Mobile - Opportunity attacks against the cryture get a -1 roll penalty.
Level 5 (600 exp)
Beak Paragon - The cryture gains the Tenderizing Strike power.
Powers
Peck
Type: Beast
Major Action
Melee 1
Attack: Strength + Beak vs. Deflection - 1
Hit: 3 damage per hit.
Crit: +1 Hit.
Drill Peck
Cost: 2 Stamina
Type: Beast
Major Action
Melee 1
Attack: Strength + Beak vs. Deflection
Hit: 4 damage per hit.
Crit: +1 Hit and the target becomes Softened.
Bill Keening
Cost: 2 Stamina
Type: Beast
Major Action
Personal
Effect: You become Empowered, then Empowered again.
Tenderizing Strike
Cost: 1 Stamina
Type: Beast
Major Action
Melee 1
Attack: Strength + Beak vs. Deflection
Hit: 3 damage per hit and the target becomes Softened.
Crit: +1 Hit.
Type
Beast
Role
Striker