Inferno
Tactics
An Inferno cryture can rain down damage across a wide swathe of the battlefield. The basic attack, Fireburst, can hit several enemies at once, turn after turn. In the same vein, Burn Away can blast a wider area, possibly inflicting the Softened status in the process. Blast Jets lets the cryture propel themselves with a burst of fire, giving them a way to escape melee engagement. The paragon power, Scorched Earth, can blast an area with lingering flames and punish enemies for staying in - or moving though - the blast area.
Benefits
Level 1 (4 Essence)
Inferno Novice - The cryture gains the Fireburst and Blast Jets power.
Level 2 (6 Essence)
Caster - The cryture gets +1 Mana.
Level 3 (10 Essence)
Inferno Adept - The cryture gains the Burn Away power.
Level 4 (16 Essence)
Durable - The cryture gets +10 Health.
Level 5 (24 Essence)
Inferno Paragon - The cryture gains the Scorched Earth power.
Powers
Fireburst
Type: Fire
Major Action
Ranged 5 Blast 1
Attack: Power + Inferno vs. Evasion
Hit: 2 damage per hit.
Crit: +1 Hit.
Blast Jets
Cost: 1 Mana
Type: Fire, Mobility
Major Action
Personal Blast 1
Attack: Power + Inferno vs. Evasion
Hit: 3 damage per hit.
Effect: You shift 3 spaces.
Burn Away
Cost: 2 Mana
Type: Fire, Softening
Major Action
Ranged 5 Blast 2
Attack: Power + Inferno vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Softened.
Scorched Earth
Cost: 3 Mana
Type: Fire, Terrain, Wounding
Major Action
Ranged 5 Blast 2
Attack: Power + Inferno vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit.
Effect: For the rest of the encounter, any combatant that ends their turn in the blast area become Wounded.

Type

Fire
Role
Artillery/Drifter
Strong



Weak















