Dazzler
Tactics
The Enervator class gives a cryture the power to rend the bodies and souls of their enemies and deliver debilitating effects. Ray of Weakness is a reliable ranged attack that can reduce a foe's offensive capabilities, and Power Sap lets them blast a small area with the same effect, hitting multiple enemies at once. With Withering Curse, they can Soften up a target for future attacks, possibly causing ongoing damage in the process. Their ultimate ability is Mortal Fracture, which unleashes a wide blast of death energy that can both Weaken and Soften at the same time.
Benefits
Level 1 (100 exp)
Dazzler Novice - The cryture gains the Shimmering Bolt and Dizzying Spray powers.
Level 2 (150 exp)
Caster - The cryture gets +1 Mana.
Level 3 (250 exp)
Dazzler Adept - The cryture gains the Dazzling Aura power.
Level 4 (400 exp)
Swift - The cryture gets a +1 die modifier to Initiative rolls.
Level 5 (600 exp)
Dazzler Paragon - The cryture gains the Razzle Dazzle power.
Powers
Shimmering Bolt
Type: Fairy
Major Action
Ranged 5
Attack: Power + Dazzler vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Clumsy.
Dizzying Spray
Cost: 1 Mana
Type: Fairy
Major Action
Melee Blast 1
Attack: Power + Dazzler vs. Evasion
Hit: 3 damage per hit and you slide the target 1 space per hit.
Crit: +1 Hit.
Dazzling Aura
Cost: 2 Mana
Type: Fairy
Major Action
Personal Blast 2
Attack: Power + Dazzler vs. Evasion
Hit: 3 damage per hit and the target is Stunned.
Crit: +1 Hit.
Razzle Dazzle
Cost: 2 Mana
Type: Fairy
Minor Action
Personal Blast 2; allies only
Effect: Each target becomes Empowered.
Type
Fairy
Role
Controller/Supporter