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Arbrawl

Description

Upon reaching its final form, an Arbrawl becomes a singular master of combat. Choosing to mentor only one Arbrah at a time, they foster a personal and rigorous relationship between master and student. These pairs often form powerful, almost symbiotic alliances, with Arbrawls stepping in to aid their students during particularly perilous encounters that threaten the youngest ones under the apprentice. Should an enemy escape their grasp, both Arbrawl and Arbrah become relentless hunters, their thirst for vengeance driving them to pursue and destroy those who have dared to harm their kin. Conjurers who encounter their younger forms had best be thorough in dispatching them, lest they return with their masters.

Combat

An Arbrawl will always try to take a leading role in combat, often charging in before their allies to draw the foes' attacks. Once engaged in melee, they use their mobility to shift into advantageous positioning, preferring to flank with allies whenever possible. Any students that accompany them will assist in flanking and run interference to keep their master from getting surrounded. Arbrawls almost always fight to the death.

Classes

Features

Climber I
  • This cryture gets a +2 die and roll modifier to scale vertical surfaces.

Super Strength
  • This cryture can lift, carry, and break objects as if it is one size larger.

Metamorphosis

Arbo

Base

Arbrah

Requirements

4 Class Levels, 2 Affinity

Cost

1 Beast Essence, 4 Martial Essence

Arbrawl

Requirements

9 Class Levels, 3 Affinity

Cost

2 Beast Essence, 8 Martial Essence

Danger

4

5

Hostility

Squirrel

Kind

Medium

Size

Habitat

Woodland

Resistant
Vulnerable
Combat Stats

Health

60

Stamina

6

Mana

4

Strength

8

Power

6

Deflection

8

Evasion

7

Speed

5

Talents

Fitness

5

Agility

4

Intellect

2

Sense

3

Essence Loot

Martial

Beast

1-8

9-10

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