Arbrawl
Description
Upon reaching its final form, an Arbrawl becomes a singular master of combat. Choosing to mentor only one Arbrah at a time, they foster a personal and rigorous relationship between master and student. These pairs often form powerful, almost symbiotic alliances, with Arbrawls stepping in to aid their students during particularly perilous encounters that threaten the youngest ones under the apprentice. Should an enemy escape their grasp, both Arbrawl and Arbrah become relentless hunters, their thirst for vengeance driving them to pursue and destroy those who have dared to harm their kin. Conjurers who encounter their younger forms had best be thorough in dispatching them, lest they return with their masters.
Combat
An Arbrawl will always try to take a leading role in combat, often charging in before their allies to draw the foes' attacks. Once engaged in melee, they use their mobility to shift into advantageous positioning, preferring to flank with allies whenever possible. Any students that accompany them will assist in flanking and run interference to keep their master from getting surrounded. Arbrawls almost always fight to the death.
Classes
Features
Climber I
This cryture gets a +2 die and roll modifier to scale vertical surfaces.
Super Strength
This cryture can lift, carry, and break objects as if it is one size larger.
Danger
4
5
Hostility
Squirrel
Kind
Medium
Size
Habitat
Woodland
Resistant
Vulnerable
Combat Stats
Health
60
Stamina
6
Mana
4
Strength
8
Power
6
Deflection
8
Evasion
7
Speed
5
Talents
Fitness
5
Agility
4
Intellect
2
Sense
3
Essence Loot
Martial
Beast
1-8
9-10