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Sylvan Sorcerer

Arthur is the Duke of Rootrun and the master of a mythic cryture known as The Verdant King. He leaves most of the day-to-day management of the town to his court, while he visits the outlying farms, using The Verdant King's power to fertilize their crops with its fairy dust.

 

Arthur learned conjuring from his mentor, King Noah Stormfischer, who also happens to be the first known conjurer to bind a mythic cryture. Under the king's tutelage, he befriended his fellow students, Lucas Loric and Kasper Starber. Together, the three of them became known as a legendary trio of conjurers, with many fantastic exploits and expeditions to brag about. Chief among them was the hunt for The Verdant King, which ended with Arthur managing to bind the mythic cryture, after a lengthy trek through the wilderness and a vicious battle with the king and its entourage.

 

Since then, Arthur and his friends have been hard at work, founding Rootrun and building it up into the agricultural powerhouse it is today.

Description

The Sylvan Guard are remnants of an ancient civilization that once ruled the Vivid Vale. As agents of the Sylvan Lord and protectors of the ruins, they don't take kindly to the presence of modern explorers and will give no quarter to intruders. They can sense that The Verdant King is no longer under control of their lord, and now seek the destruction of the one who usurped him.


Rabble Rule

Rabble are simplified characters that represent common enemy archetypes to fill out random encounters. Their Danger can be anywhere from 1-3, depending on the needs of an encounter. Their listed Skills are equal to their Danger + 1, while unlisted Skills are 0.

Crytures

Sylvan Guardians always have at least one cryture with a Danger no higher than their own Danger + 1, and one of those crytures is always from the Kriebean family. Other crytures can be randomly generated from the random cryture tables of the space they reside in.

Combat Stats

Health

Stamina

Mana

Deflection

Evasion

Speed

30

5

7

4

7

5

Talents

Fitness

2

Agility

3

Intellect

4

Sense

3

Skills

Conjuring

Magic

Nature

Observation

Persuasion

Reflexes

Equipment

Basic Verdant Grimoire

Wizard Robe

Telepath Illustration.png
Terror Illustration.png
Frostbrand Illustration.png
Rockslide Illustration.png
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