Maybelle
Maybelle is a clothier from Wilderglade, where she takes raw wool and turns it into coth, infused with power from her crytures. She is often tasked with creating custom cloth and leather armor for well-paying conjurers.
Bio
Maybelle is a clothier from Wilderglade, where she takes raw wool and turns it into coth, infused with power from her crytures. She is often tasked with creating custom cloth and leather armor for well-paying conjurers.
Ambition
While Maybelle is usually patronized for her skill as an enchantress, she finds more fulfillment in the aesthetic side of her work. She would rather be known for the designs of her clothes than their magical power. Outside of her profession, Maybelle is looking to settle down and start a family, and while there is no shortage of potential suitors, she has trouble choosing one.
Strengths
In day-to-day life, Maybelle benefits from a sociable nature, and is liked by nearly everyone she meets. While this is good for busisness, it also makes her a repository of knowledge about local happenings. People readily share news and rumors with her, and she isn't exactly tight-lipped about the things she learns.
Although she isn't particularly skilled in using weaponry, Maybelle's crytures are quite capable of defending her, if need be, and she has quite a few of them. Mostly, they serve as a source of essence for her crafting, and they proved a pretty wide variety of types for her to work with.
Weaknesses
Maybelle's social life can sometimes get in the way of her work. She has been known to get distracted by the various seasonal events around Rootrun, preferring to drop in on prepartations to chat people up, rather than stick to her workshop.
Astral Pocket
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Gender
Female
Age
26
Profession
Conjurer, Clothier
Home
Wilderglade
Affiliation
The Allied Kingdoms
Family
Combat Stats
Health
30
Stamina
Mana
Deflection
Evasion
Speed
5
8
4
7
5
Talents
Fitness
2
Agility
3
Intellect
4
Sense
3
Skills
0
Athletics
Conjuring
2
2
Discipline
Healing
1
Inquiry
3
Legerdemain
2
Lore
0
Magic
1
2
Mechanics
Melee
0
0
Nature
Observation
2
Persuasion
3
Ranged
0
Reflexes
0
Stealth
0
Abilities
Capacity II
Energy I
Ettiquette I
Professions
Clothier III
Equipment
Wizard Robe
Crytures



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