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Fisk

Fisk is a conjurer who primarily works as a fisherman and ferryman on the Running Root, the river that passes by Rootrun. Thanks to the protection of his crytures, Fisk is able to traverse the river far from the settlement and sometimes transports goods or merchants to the other settlements of The Allied Kingdoms.

Bio

Fisk is a conjurer who primarily works as a fisherman and ferryman on the Running Root, the river that passes by Rootrun. Thanks to the protection of his crytures, Fisk is able to traverse the river far from the settlement and sometimes transports goods or merchants to the other settlements of The Allied Kingdoms.

Ambition

If there's one thing Fisk values above all else, it's freedom. The ability to come and go, wherever and whenever he wants, is paramount to him. In pursuit of this, Fisk also values wealth, seeing it as a way to be free from want, as well as power as a conjurer, to be free from danger.

Strengths

Fisk is an adventurous young man, one who balances a willingness to take risks with a clear understanding of his capabilities. Out in the field, Fisk's survival skills are top-notch, combining his knowledge of the wilderness and crafty handiwork, with a keen sense fo the world around him. This lifestyle has given him well-rounded physical fitness as well.


In battle, Fisk has a strong arm in melee and a steady hand at range, allowing him to fight from any position he needs to. While his crytures are on the lower scale of power, their Features offer great utility that Fisk readily takes advantage of.

Weaknesses

With most of his time spent in the wild and on the water, Fisk in not a particularly learned man, and struggles with more academic arenas. Although he is a sociable person, civilized life can sometimes throw him for a loop, and he often finds himself at odds with local customs and public order laws. 


Despite his skills in battle, Fisk abhors a challenge, and he readily flees from foes that could pose a legitimate threat, rather than confront them. This has lead to some tension with his crytures, which he has been known to use as diversions to cover his escape.

Astral Pocket

???

Gender

Male

Age

24

Profession

Conjurer, Fisherman

Home

Rootrun

Affiliation

The Allied Kingdoms

Family
Combat Stats

Health

35

Stamina

Mana

Deflection

Evasion

Speed

7

5

5

5

6

Talents

Fitness

3

Agility

4

Intellect

2

Sense

3

Skills

3

Athletics

Conjuring

2

0

Discipline

Healing

1

Inquiry

0

Legerdemain

0

Lore

0

Magic

0

2

Mechanics

Melee

3

3

Nature

Observation

2

Persuasion

1

Ranged

2

Reflexes

2

Stealth

0

Abilities
Professions
Equipment

Arming Doublet

Spear

Sling

Crytures

Media

Telepath Illustration.png
Terror Illustration.png
Frostbrand Illustration.png
Rockslide Illustration.png
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