Scenarios and Social Mechanics
- dicebag88
- Jan 22
- 1 min read
Well met, conjurers!
I've got a major update today, featuring some more meta mechanics to structure play around. First of all, the page for the basic mechanics has been updated to reflect some new design parameters I've switched to. You can read up on that over Here.
One of those new design parameters would be Scenarios. These are - basically - mini-games with their own sets of rules that are played out within an overall adventure, whenever complex conflicts need to be resolved. You can switch from one Scenario to another whenever a different conflict is introduced, flowing from one challenge to another. You can find the different Scenarios in their own section of the menu, over Here.
I've also fleshed out some social mechanics, to handle roleplaying-focused conflicts in a structured way. These will mostly come into play during Negotiation and Influence Encounter Scenarios to determine the outcome of your attempts. You can find the rules for social mechanics over Here.
That's all for today, so be well conjurers, and may you walk the waking dream.











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