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Influence Encounter

Scenario

In social situations, such as festivals or taverns, the players may take the opportunity to strengthen their relationship with an NPC by engaging in an Influence Encounter. Succeeding at an Influence Encounter will increase the player’s Affinity with the NPC, while failure results in no change to the relationship. An especially bad encounter may result in a loss of Affinity.

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Rules

An Influence Encounter takes place in Strategic Time, and rounds take approximately 10 minutes. To win an Influence Encounter, players must score a number of Appeals equal to the subject’s Intellect + Sense + Affinity before their Patience reaches 0, causing the encounter to fail. A subject’s Patience typically begins at 3 + Affinity - Enmity.

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Common Actions

The following actions are specifically useful to this Scenario, and can be taken without any extra abilities or equipment.​

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Appeal

You curry favor with your subject, seeking to impress them with words or deeds.

Type: Social

Focused Action 

Roll: Intellect + Persuasion vs Disposition

Complexity: Insight + Affinity

Success: Your gain 1 Appeal.

Failure: The subject loses 1 Patience.

Property: At the World Builder’s discretion, the player may use a different Talent and/or Skill, depending on the circumstances.

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