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Tactical Battle

Scenario

When the players come to blows with enemies in a context where positioning, teamwork, and second-by-second decision making are important, A Tactical Battle ensues to determine their fate. In this scenario, players must coordinate with their crytures and leverage terrain features to subdue or rout their enemies.

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Rules

A Tactical Battle takes place on a battle map, in Tactical Time, and rounds take about 6 seconds. To begin the Scenario, each player rolls Initiative individually. Their crytures act on the same turn as they do, and may alternate between them to take actions. Enemy combatants roll Initiative in groups of similar enemies, and take their turns consecutively on the same Initiative.

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When an enemy is reduced to 0 Health, roll a Morale check for the enemies to see if they flee.

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Rewards

Defeating an enemy in combat awards 10 Experience per Danger​, and 1 roll on its Loot table per Danger.

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Common Actions

The following actions are specifically useful to this Scenario, and can be taken without any extra abilities or equipment.​

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Move

You move at a light jog.

Type: Movement

Minor Action

Effect: You move up to 1 space per Speed.​

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Shift

You carefully reposition yourself with your guard up.

Type: Movement

Minor Action

Effect: You shift 1 space.

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Summon Cryture

You crush a binding crystal, releasing the cryture inside.

Type: Magic

Major Action

Effect: You summon an Attuned cryture in an adjacent empty space.

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Recall Cryture

You draw a cryture back into the form of its binding crystal.

Type: Magic

Minor Action

Effect: You remove one of your summoned crytures from battle, returning to you in its binding crystal.

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Mana Transfer

You use he conjurer's bond to transfer some of your power to a cryture.

Cost: 1 Mana

Type: Magic

Minor Action

Effect: One of your crytures gains 1 Mana.

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