Zipjack
Description
Zipjacks dart through dense underbrush with uncanny speed, their electrically charged horns crackling with bursts of static. Playful yet unpredictable, Zipjacks enjoy startling larger crytures with sudden jolts of electricity, using their agility to evade retaliation. Their energetic, mischievous nature also leads them to steal shiny objects or food with lightning reflexes. Despite their troublemaking nature, Zipjacks are cautious and alert, using their keen senses to detect threats, often fleeing in a flash of light to evade capture.
Combat
A Zipjack tries to stay mobile above all else. They have little staying power in close combat, so their favorite tactic is to charge in for an attack, then scurry away. If they're engaged in melee, they prioritize attacks that Stun, so they can use their full movement to escape afterward. As a group, Zipjacks will try to single out one enemy at a time to overwhelm and disorient them.
Classes
Features
Alert II
Talent checks made to evade wild crytures get a +2 Die Modifier while this cryture is present.
Jumper II
This cryture gets a +2 Die Modifier on jumping checks.
This cryture can jump 2 spaces, vertically or horizontally, as part of a move.



Danger
2
5
Hostility
Rabbit
Kind
Tiny
Size
Habitat
Grassland, Woodland
Resistant




Vulnerable


Combat Stats
Health
30
Stamina
4
Mana
2
Strength
6
Power
4
Deflection
5
Evasion
6
Speed
6
Talents
Fitness
1
Agility
3
Intellect
1
Sense
3
Essence Loot
Beast
Lightning
1-6
7-10



