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Zipjack

Description

Zipjacks dart through dense underbrush with uncanny speed, their electrically charged horns crackling with bursts of static. Playful yet unpredictable, Zipjacks enjoy startling larger crytures with sudden jolts of electricity, using their agility to evade retaliation. Their energetic, mischievous nature also leads them to steal shiny objects or food with lightning reflexes. Despite their troublemaking nature, Zipjacks are cautious and alert, using their keen senses to detect threats, often fleeing in a flash of light to evade capture.

Combat

A Zipjack tries to stay mobile above all else. They have little staying power in close combat, so their favorite tactic is to charge in for an attack, then scurry away. If they're engaged in melee, they prioritize attacks that Stun, so they can use their full movement to escape afterward. As a group, Zipjacks will try to single out one enemy at a time to overwhelm and disorient them.

Classes

Features

Alert II
  • Talent checks made to evade wild crytures get a +2 Die Modifier while this cryture is present.

Jumper II
  • This cryture gets a +2 Die Modifier on jumping checks.

  • This cryture can jump 2 spaces, vertically or horizontally, as part of a move.

Metamorphosis

Zipjack

Base

Zapjack

Requirements

4 Class Levels, 2 Affinity

Cost

3 Beast Essence, 2 Lightning Essence

Zoomjack

Requirements

9 Class Levels, 3 Affinity

Cost

6 Beast Essence, 4 Lightning Essence

Danger

2

5

Hostility

Rabbit

Kind

Tiny

Size

Habitat

Grassland, Woodland

Resistant
Vulnerable
Combat Stats

Health

30

Stamina

4

Mana

2

Strength

6

Power

4

Deflection

5

Evasion

6

Speed

6

Talents

Fitness

1

Agility

3

Intellect

1

Sense

3

Essence Loot

Beast

Lightning

1-6

7-10

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