Horned
Tactics
A Horned cryture acts as a wrecking ball through the battlefield, plowing through enemies and battering foes with crippling effects. Horned Headbutt gives the cryture stable damage with a consistent way to Stun melee enemies. Their main mobility power is Battering Charge, which builds up extra power while running down a distant foe. Gore can deliver a brutal blow, Softening the victim's defense, while potentially dealing ongoing damage, and for some extra control effects, Horned Toss is a low-cost way to throw targets around the battlefield, Stunning them on a crit.
Benefits
Level 1 (100 exp)
Horned Novice - The cryture gains the Horned Headbutt and Battering Charge power.
Level 2 (150 exp)
Mobile - Opportunity attacks against the cryture get a -1 roll modifier.
Level 3 (250 exp)
Horned Adept - The cryture gains the Gore power.
Level 4 (400 exp)
Durable - The cryture gets +10 Health.
Level 5 (600 exp)
Horned Paragon - The cryture gains the Horned Toss power.
Powers
Horned Headbutt
Type: Beast
Major Action
Melee 1
Attack: Strength + Horned vs Deflection
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Stunned.
Battering Charge
Cost: 1 Stamina
Type: Beast
Major Action
Melee 1
Attack: Strength + Horned vs Deflection
Hit: 4 damage per hit and you push the target 1 space.
Crit: +1 Hit.
Effect: You may shift a number of spaces equal to your Speed before the attack.
Gore
Cost: 2 Stamina
Type: Beast
Major Action
Melee 1
Attack: Strength + Horned vs Deflection
Hit: 4 damage per hit and the target becomes Softened.
Crit: +1 Hit and the target becomes Wounded.
Horned Toss
Cost: 1 Stamina
Type: Beast
Major Action
Melee 1
Attack: Strength + Horned vs Deflection
Hit: 3 damage per hit and you push the target 1 space per hit.
Crit: +1 Hit and the target becomes Stunned.
Type
Beast
Role
Drifter/Striker