Tarandalf
Description
A Tarandalf expands on it's previous form's proclivities a great deal. They turn their lairs into small fortresses, while commanding several packs of Snudolfs from thier icy domains. Within these lairs, they pool their claivoyant power with lower ranking Rangifrosts to plot hunting parties to amass more and more cryture essence to feed on. In turn, this means more Snudolfs can morph, further increasing the coven's power. It's rare for any Rangifrosts to progress with a Tarandalf present though, as they tend to resent any rivals to their power.
Combat
Anytime a Tarandalf enters combat, it most likely has the advantage of choosing the location. Between their Oracle and Cryomancer features, they can effectively shape the battlefield any way they want with sufficient prep time. From behind their defenses and underlings, they usually begin combat by spending some Mana to drop ranged blast powers on enemies to hit them with a status early on. Tarandalfs will spend most of their turns looking for ways to disrupt their opponents, which their allies can capitalize on. They almost always go all-out in battle, knowing that they rarely need to fight a second time in one day.
Classes
Features
Alert III
Talent checks made to evade wild crytures get a +3 Die Modifier while this cryture is present.
Cryomancer II
This cryture can freeze water with its touch, up to 100 cubic feet per minute. This cryture can shape ice into simple forms, up to 20 cubic feet per minute.
Oracle II
Twice per day, this cryture or its conjurer may choose one die they've rolled. That die is treated as a natural 10.


Danger
4
4
Hostility
Deer
Kind
Medium
Size
Habitat
Woodland
Resistant


Vulnerable


Combat Stats
Health
60
Stamina
4
Mana
6
Strength
6
Power
8
Deflection
7
Evasion
8
Speed
5
Talents
Fitness
2
Agility
2
Intellect
3
Sense
4
Essence Loot
Ice
Psionic
1-8
9-10



