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Snudolf

Description

Snudolfs bear a more timid demeanor than most crytures, and they're built with the ability to avoid danger, inherently. So keen are a Snudolf's senses that they can sniff out other crytures from an impressive distance, navigating its chilly habitat with an almost preternatural precision. Their senses are much less attuned to human presence, however, so encounters with humans are comparatively frequent. Snudolfs rarely linger in one place for long, save for areas with the salty lithids they adore.

Combat

Snudolfs usually don't go looking for a fight, but if they're startled or feel threatened, they attack quickly and viciously. While they can function in melee combat, Snudolfs have an edge at range. If possible, they will try to keep some distance from enemies, both to take advantage of their higher Power stat, and to make escape easier, should the battle turn against them.

Classes

Features

Alert III
  • Talent checks made to evade wild crytures get a +3 Die Modifier while this cryture is present.

Metamorphosis

Snudolf

Base

Rangifrost

Requirements

4 Class Levels, 2 Affinity

Cost

4 Ice Essence, 1 Psionic Essence

Tarandalf

Requirements

9 Class Levels, 3 Affinity

Cost

8 Ice Essence, 2 Psionic Essence

Danger

2

4

Hostility

Deer

Kind

Small

Size

Habitat

Woodland

Resistant
Vulnerable
Combat Stats

Health

40

Stamina

2

Mana

4

Strength

4

Power

6

Deflection

5

Evasion

6

Speed

5

Talents

Fitness

2

Agility

2

Intellect

1

Sense

3

Essence Loot

Ice

Psionic

1-8

9-10

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Rockslide Illustration.png
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