Chiller
Tactics
With the Chiller class gives a cryture the power to freeze and cripple foes with icy auras. Frost Breath can blast multiple enemies for a healthy amount of damage at no cost. For an easy way to disable opportunity attacks, Frosty Fog can Distract several foes at once, and Winter's Grasp can single out one target for added effects. Last up is Freezing Aura, which can blast a wide area around the caster with stunning ice.
Benefits
Level 1 (100 exp)
Chiller Novice - The cryture gains the Frost Breath and Frosty Fog power.
Level 2 (150 exp)
Durable - The cryture gets +10 Health.
Level 3 (250 exp)
Chiller Adept - The cryture gains the Freezing Aura power.
Level 4 (400 exp)
Caster - The cryture gets +1 Mana.
Level 5 (600 exp)
Chiller Paragon - The cryture gains the Winter's Grasp power.
Powers
Frost Breath
Type: Ice
Major Action
Melee Blast 1
Attack: Power + Chiller vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit.
Frosty Fog
Cost: 2 Mana
Type: Ice
Major Action
Ranged 5 Blast 1
Attack: Power + Chiller vs. Evasion
Hit: 3 damage per hit and the target becomes Distracted.
Crit: +1 Hit.
Freezing Aura
Cost: 2 Mana
Type: Ice
Major Action
Personal Blast 2
Attack: Power + Chiller vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Stunned.
Winter's Grasp
Cost: 2 Mana
Type: Ice
Major Action
Ranged 5
Attack: Power + Chiller vs. Evasion
Hit: 3 damage per hit and the target becomes Distracted.
Crit: +1 Hit and the target becomes Stunned and Slowed.
Type
Ice
Role
Artillery/Controller