Quake
Tactics
The Quake class gives a cryture the ability to strike at multiple enemies at once in close range. Quaking Stomp is the basic Quake power, giving the cryture a way to hit every adjacent enemy at once, turn after turn. Tremor and Shockwave both have the potential to stun enemies and deny them actions. The last power, Tremble, lets the cryture hit adjacent enemies while gaining a damage boost simultaneously.
Benefits
Level 1 (4 Essence)
Quake Novice - The cryture gains the Quaking Stomp and Tremor powers.
Level 2 (6 Essence)
Opportunist - The cryture gets +1 roll modifier with opportunity attacks.
Level 3 (10 Essence)
Quake Adept - The cryture gains the Tremble power.
Level 4 (16 Essence)
Warrior - The cryture gets +1 Stamina.
Level 5 (24 Essence)
Quake Paragon - The cryture gains the Shockwave power.
Powers
Quaking Stomp
Type: Earth
Major Action
Personal Blast 1
Attack: Strength + Quake vs. Deflection
Hit: 2 damage per hit.
Crit: +1 Hit.
Tremor
Cost: 1 Stamina
Type: Earth
Major Action
Melee Blast 1
Attack: Strength + Quake vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Stunned.
Tremble
Cost: 2 Stamina
Type: Earth
Major Action
Personal Blast 1
Attack: Strength + Quake vs. Deflection
Hit: 2 damage per hit and you become Empowered.
Crit: +1 Hit.
Shockwave
Cost: 3 Stamina
Type: Earth
Major Action
Personal Blast 2
Attack: Strength + Quake vs. Deflection
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Stunned.

Type

Earth
Role
Guardian
Strong



Weak





