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Quake

Tactics

The Quake class gives a cryture the ability to strike at multiple enemies at once in close range. Quaking Stomp is the basic Quake power, giving the cryture a way to hit every adjacent enemy at once, turn after turn. Tremor and Shockwave both have the potential to stun enemies and deny them actions. The last power, Tremble, lets the cryture hit adjacent enemies while gaining a damage boost simultaneously.

Benefits

Level 1 (4 Essence)

Quake Novice - The cryture gains the Quaking Stomp and Tremor powers.

Level 2 (6 Essence)

Opportunist - The cryture gets +1 roll modifier with opportunity attacks.

Level 3 (10 Essence)

Quake Adept - The cryture gains the Tremble power.

Level 4 (16 Essence)

Warrior - The cryture gets +1 Stamina.

Level 5 (24 Essence)

Quake Paragon - The cryture gains the Shockwave power.

Powers

Quaking Stomp

Type: Earth

Major Action

Personal Blast 1

Attack: Strength + Quake vs. Deflection

Hit: 2 damage per hit.

Crit: +1 Hit.

Tremor

Cost: 1 Stamina

Type: Earth

Major Action

Melee Blast 1

Attack: Strength + Quake vs. Evasion

Hit: 3 damage per hit.

Crit: +1 Hit and the target becomes Stunned.

Tremble

Cost: 2 Stamina

Type: Earth

Major Action

Personal Blast 1

Attack: Strength + Quake vs. Deflection

Hit: 2 damage per hit and you become Empowered.

Crit: +1 Hit.

Shockwave

Cost: 3 Stamina

Type: Earth

Major Action

Personal Blast 2

Attack: Strength + Quake vs. Deflection

Hit: 3 damage per hit.

Crit: +1 Hit and the target becomes Stunned.

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Type

Earth

Role

Guardian

Strong
Weak
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