Vortex
Tactics
A Vortex cryture combines mobility with forced movement to harass enemies or tie them up in melee. The Whipping Winds power gives them a reliable way to disable opportunity attacks for multiple foes, while Eye of the Storm can pull them in from a wide area to clear the way for vulnerable allies. Whirling Charge lets the cryture blitz through enemy lines, leaving them in disarray. Their paragon power, Cyclone Dash, fills the same role with the added chance to stun.
Benefits
Level 1 (4 Essence)
Vortex Novice - The cryture gains the Whipping Winds and Whirling Charge powers.
Level 2 (6 Essence)
Mobile - Opportunity attacks against the cryture get a -1 roll modifier.
Level 3 (10 Essence)
Vortex Adept - The cryture gains the Eye of the Storm power.
Level 4 (16 Essence)
Durable - The cryture gets +10 Health.
Level 5 (24 Essence)
Vortex Paragon - The cryture gains the Cyclone Dash power.
Powers
Whipping Winds
Type: Air, Distracting
Major Action
Personal Blast 1
Attack: Strength + Vortex vs. Deflection
Hit: 2 damage per hit.
Crit: +1 Hit and the target becomes Distracted.
Whirling Charge
Cost: 2 Stamina
Type: Air, Mobility, Pushing
Major Action
Effect: Before the attack, you shift a number of spaces up to your Speed, then make the attack against each combatant you moved within range of.
Melee 1
Attack: Strength + Vortex vs. Deflection
Hit: 2 damage per hit and you push the target 1 space per hit.
Crit: +1 Hit.
Eye of the Storm
Cost: 1 Stamina, 1 Mana
Type: Air, Pulling
Major Action
Personal Blast 3
Attack: Strength + Vortex vs. Deflection
Hit: 3 damage per hit and you pull the target 2 spaces.
Crit: +1 Hit.
Cyclone Dash
Cost: 2 Stamina
Type: Air, Mobility, Pushing, Stunning
Major Action
Effect: Before the attack, you may shift up to your speed.
Personal Blast 1
Attack: Strength + Vortex vs. Deflection
Hit: 3 damage per hit and you push the target 1 space per hit.
Crit: +1 Hit and the target becomes Stunned.

Type

Air
Role
Drifter/Guardian
Strong

Weak














