Gale
Tactics
The Gale class imparts the power to inflict damage and disarray on foes through blasts of strong winds. It's main attakc, Slicing Gale, has both an extended range and a bonus attack die to ensure damage output. Gale Blast can damage several foes and disable their opportinity attacks at the same time. For crowd control, Reap the Whirlwind can throw off melee threats while Empowering the cryture, and Gale Force can blast the foe's formation, tossing them every which way.
Benefits
Level 1 (4 Essence)
Gale Novice - The cryture gains the Slicing Gale and Gale Blast power.
Level 2 (6 Essence)
Sniper - The cryture’s ranged attacks get +1 range.
Level 3 (10 Essence)
Gale Adept - The cryture gains the Reap the Whirlwind power.
Level 4 (16 Essence)
Swift - The cryture gets a +1 die modifier to Initiative rolls.
Level 5 (24 Essence)
Gale Paragon - The cryture gains the Gale Force power.
Powers
Slicing Gale
Type: Air
Major Action
Ranged 6
Attack: Power + Gale +1 vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit.
Gale Blast
Cost: 1 Mana
Type: Air
Major Action
Ranged 5 Blast 1
Attack: Power + Gale vs. Evasion
Hit: 3 damage per hit and the target becomes Distracted.
Crit: +1 Hit.
Reap the Whirlwind
Cost: 2 Mana
Type: Air
Major Action
Personal Blast 1
Attack: Power + Gale vs. Evasion
Hit: 3 damage per hit and you push the target 1 space.
Crit: +1 Hit.
Effect: You become Empowered.
Gale Force
Cost: 2 Mana
Type: Air
Major Action
Ranged 5 Blast 1
Attack: Power + Gale vs. Evasion
Hit: 4 damage per hit and you push the target 1 space per hit.
Crit: +1 Hit.

Type

Air
Role
Controller/Sniper
Strong

Weak





