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Gale

Tactics

The Gale class imparts the power to inflict damage and disarray on foes through blasts of strong winds. It's main attakc, Slicing Gale, has both an extended range and a bonus attack die to ensure damage output. Gale Blast can damage several foes and disable their opportinity attacks at the same time. For crowd control, Reap the Whirlwind can throw off melee threats while Empowering the cryture, and Gale Force can blast the foe's formation, tossing them every which way.

Benefits

Level 1 (4 Essence)

Gale Novice - The cryture gains the Slicing Gale and Gale Blast power.

Level 2 (6 Essence)

Sniper - The cryture’s ranged attacks get +1 range.

Level 3 (10 Essence)

Gale Adept - The cryture gains the Reap the Whirlwind power.

Level 4 (16 Essence)

Swift - The cryture gets a +1 die modifier to Initiative rolls.

Level 5 (24 Essence)

Gale Paragon - The cryture gains the Gale Force power.

Powers

Slicing Gale

Type: Air

Major Action

Ranged 6

Attack: Power + Gale +1 vs. Evasion

Hit: 3 damage per hit.

Crit: +1 Hit.

Gale Blast

Cost: 1 Mana

Type: Air

Major Action

Ranged 5 Blast 1

Attack: Power + Gale vs. Evasion

Hit: 3 damage per hit and the target becomes Distracted.

Crit: +1 Hit.

Reap the Whirlwind

Cost: 2 Mana

Type: Air

Major Action

Personal Blast 1

Attack: Power + Gale vs. Evasion

Hit: 3 damage per hit and you push the target 1 space.

Crit: +1 Hit.

Effect: You become Empowered.

Gale Force

Cost: 2 Mana

Type: Air

Major Action

Ranged 5 Blast 1

Attack: Power + Gale vs. Evasion

Hit: 4 damage per hit and you push the target 1 space per hit.

Crit: +1 Hit.

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Type

Air

Role

Controller/Sniper

Strong
Weak
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