top of page

Enervator

Tactics

The Enervator class gives a cryture the power to rend the bodies and souls of their enemies and deliver debilitating effects. Ray of Weakness is a reliable ranged attack that can reduce a foe's offensive capabilities, and Power Sap lets them blast a small area with the same effect, hitting multiple enemies at once. With Withering Curse, they can Soften up a target for future attacks, possibly causing ongoing damage in the process. Their ultimate ability is Mortal Fracture, which unleashes a wide blast of undead energy that can both Weaken and Soften at the same time.

Benefits

Level 1 (4 Essence)

Enervator Novice - The cryture gains the Ray of Weakness and Power Sap powers.

Level 2 (6 Essence)

Caster - The cryture gets +1 Mana.

Level 3 (10 Essence)

Enervator Adept - The cryture gains the Withering Cruse power.

Level 4 (16 Essence)

Durable - The cryture gets +10 Health.

Level 5 (24 Essence)

Enervator Paragon - The cryture gains the Mortal Fracture power.

Powers

Ray of Weakness

Type: Death

Major Action

Ranged 5

Attack: Power + Enervation vs. Evasion

Hit: 3 damage per hit.

Crit: +1 Hit and the target becomes Weakened.

Power Sap

Cost: 1 Mana

Type: Death

Major Action

Ranged 5 Blast 1

Attack: Power + Enervation vs. Evasion

Hit: 2 damage per hit.

Crit: +1 Hit and the target becomes Weakened.

Withering Curse

Cost: 2 Mana

Type: Death

Major Action

Ranged 5

Attack: Power + Enervation vs. Evasion

Hit: 3 damage per hit and the target becomes Softened.

Crit: +1 Hit and the target becomes Wounded.

Mortal Fracture

Cost: 3 Mana

Type: Death

Major Action

Ranged 5 Blast 2

Attack: Power + Enervation vs. Evasion

Hit: 3 damage per hit.

Crit: +1 Hit and the target becomes Softened and Weakened.

Blank Illustration.png
Type

Death

Role

Artillery/Controller

Strong
Weak

Crytures

Telepath Illustration.png
Terror Illustration.png
Frostbrand Illustration.png
Rockslide Illustration.png
  • Youtube
  • Twitter

©2024 by Crytures

bottom of page