Enervator
Tactics
The Enervator class gives a cryture the power to rend the bodies and souls of their enemies and deliver debilitating effects. Ray of Weakness is a reliable ranged attack that can reduce a foe's offensive capabilities, and Power Sap lets them blast a small area with the same effect, hitting multiple enemies at once. With Withering Curse, they can Soften up a target for future attacks, possibly causing ongoing damage in the process. Their ultimate ability is Mortal Fracture, which unleashes a wide blast of undead energy that can both Weaken and Soften at the same time.
Benefits
Level 1 (4 Essence)
Enervator Novice - The cryture gains the Ray of Weakness and Power Sap powers.
Level 2 (6 Essence)
Caster - The cryture gets +1 Mana.
Level 3 (10 Essence)
Enervator Adept - The cryture gains the Withering Cruse power.
Level 4 (16 Essence)
Durable - The cryture gets +10 Health.
Level 5 (24 Essence)
Enervator Paragon - The cryture gains the Mortal Fracture power.
Powers
Ray of Weakness
Type: Death
Major Action
Ranged 5
Attack: Power + Enervation vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Weakened.
Power Sap
Cost: 1 Mana
Type: Death
Major Action
Ranged 5 Blast 1
Attack: Power + Enervation vs. Evasion
Hit: 2 damage per hit.
Crit: +1 Hit and the target becomes Weakened.
Withering Curse
Cost: 2 Mana
Type: Death
Major Action
Ranged 5
Attack: Power + Enervation vs. Evasion
Hit: 3 damage per hit and the target becomes Softened.
Crit: +1 Hit and the target becomes Wounded.
Mortal Fracture
Cost: 3 Mana
Type: Death
Major Action
Ranged 5 Blast 2
Attack: Power + Enervation vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Softened and Weakened.

Type

Death
Role
Artillery/Controller
Strong


Weak


Crytures



